LiveEdu is led by founder and CEO Dr. Michael J. Garbade. Our same members of the team since launch; Alex Zhukov, and Ilya Toka and Muhammad Shoaib. We are a young team of business people, educators, backend engineers, leading developers and technology marketers with work experience from Amazon, General Electric, Photobucket, Rebate Network, Lashou and Mail.ru. Unlike other ICOs that do not yet have products launched and run the risk of product development, LiveEdu is a product developed today with a monetization model.
The team has extensive sector domain expertise in educational and video streaming spaces. In addition, the team has been working for two years building LiveEdu and has accumulated a lot of insights about user acquisition, content management, monetization models, useless usage cases, and market data. The only new thing LiveEdu is doing is shifting from non-structured cash flow (non-premium projects) to focus on monetizable projects (premium projects). We have all materials to measure LiveEdu and business platforms right after ICO.
For the LiveEdu crowdsale there is a soft cap of $1M and hard cap of $8M for ETH contributions (non- ETH contributions do not count toward the hard cap). There is a pre-sale from Nov. 6th to Nov. 20th and a public sale from Nov. 21st to Dec. 15th. The pre-sale will be closed as soon as the pre-sale hard cap of $500,000 is reached. The public sale will close within 48hrs of the first $4M dollars being raised. For the token distribution the fixed percentage split is displayed in the table below.
To keep the EDU token supply low, no future tokens will be issued and surplus tokens will be burned. If after three years all the content creator, supporter and API tokens have ran out, all future token incentives for them will be funded from the subscription pool using blockchain smart contract.
As the team has already been working on the product for some time, the vesting schedule for EDU tokens assigned to team members is as follows; twenty five percent (25%) will be allocated immediately and seventy-five percent (75%) over the next eighteen (18) month period. Team members cannot sell more than twenty five percent (25%) of their tokens per year in the first two years.
Use of Funds
The main business objective behind the LiveEdu crowdsale is to build 3,500 premium projects with 500 premium projects for each of the seven topics over a three-year period (3 years).