June 13, 2017 - BEST PROJECT


SKINCOIN token (SKIN) – decentralized cryptocurrency for making bets, accepting and sending payments for game skins in Counter-Strike: Global Offensive, Dota 2, Team Fortress 2.
Tokens SKINCOIN (SKIN) are to be released based on the Ethereum blockchain platform. Tokens shall be used for trading with game sites, buying/selling skins, making bets on gambling and betting platforms.

What are skins?

Skins are virtual items that can be used in games like Counter-Strike: Global Offensive (CS:GO) or Dota 2. The term “skin” is derived from the typical function of these virtual items: changing the appearance of a player’s in-game avatar, weapons, or equipment.

Skins Industry

According to Eilers & Krejcik Gaming, a research firm, more than 3 million people wagered $2.3 billion worth of skins on the outcome of e-sport matches in 2015. In 2016, this figure grew by two-fold and reached $5 billion.

As per analytics of Eilers & Krejcik Gaming and Narus Advisors, about 40% of the total 5 billion market in 2016 were betting on the results of cybersport matches and tournaments. Player wagers his skins on winning his team.

Press about skins market:

“The boom in pro video gaming is fueled by $2.3 billion in online bets.”

“Game-Maker Valve Moves to Choke Off $7.4 Billion Gambling Market.

  “In video games, skin gambling is the use of virtual goods…”

Understanding Skin Market

The market for skin gambling is distributed across a handful of dominant products. Sportsbook-style betting (wagers on esports matches) is the largest vertical. The second most popular is jackpot-style games, essentially lotteries where players receive tickets based on the value of their deposited skins. Simple forms Notably, while skin-based slot machines do exist, they are infrequently found and appear to garner little-to-no interest from esports fans.

This diversity is one reason why skin gambling handle is so much larger than esports cash gambling handle. But even after adjusting for that difference (i.e., comparing skin-based esportsbook betting to cash-based esportsbook betting), skin gambling is still some six times larger than cash gambling. In terms of market participants, the skin gambling industry grew quickly from a handful to hundreds of sites in the course of a year. The vast majority of those sites were variations on the basic jackpot product theme. Ultimately, we believe the bulk of handle in the skin betting industry was generated by roughly fifteen sites.

Partner, Narus Advisors

How many players

In recent years, cybersport games have gained immense popularity and covered by major media. The most popular games are Counter-Strike: Global Offensive and Dota 2. Each day more than 470 thousand people play in CS: GO simultaneously, for Dota 2 this figure is more than 860 thousand people.

Now players spend in Dota 2 in total of just over 11 billion hours per day, whereas in CS: GO this figure is about 8 billion hours.

According to Steam Spy, the game Dota 2 has more than 99 million Steam users, and in the last two weeks, about 9.5 million users have launched the game. 23.5 million people own CS:GO, of which 8.8 million users ran it in the same period.

Skins Market Size

Sportbooks: Players bet skins on the outcome of esport matches.
Roulette: Players bet skins in roulette-style games
Jackpot: Players bet skins in lottery-style games
Coinflip: Players bet skins on the flip of virtual coin
Other: Raffles, rock-paper-scissors, mystery boxes, blackjack


ICO start: 21 June 2017 12:00 UTC
ICO end: 21 July 2017 12:00 UTC
Minimal Goal to start: 10 000 ETH

SKINCOIN for distribution: 600 000 000 (100 000 ETH)

Token Exchange rate: 6 000 SKINS : 1 ETH
Currency accepted: ETH ONLY

Start Bonus 20% first 2 days

Minimum transaction amount: 600 SKIN (0.1 ETH)
Maximum transaction amount: 18 000 000 SKIN (3000 ETH)

Total token amount: 1 billion (SKIN) tokens.
– 600 million tokens will be available to fundraisers.
– 300 million will remain in the SKINCOIN Foundation until the official exchange is launched, the tokens will be exchanged for game skins at the market rate, and will also be used to form a stable market and further development over the next five years.
Tokens shall be stored on a wallet with multi-signatures.
– 100 million will be distributed among team members.

For information, please contact: SKINCOIN tokens can be purchased only for ETH. All collected funds shall be received and stored on purses with multi-signatures.






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